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Even something as simple as navigation, which is meant to have been given a high-dose of epinephrine thanks to the introduction of wall-running, feels glacial compared to the same mechanics found in Titanfall 2’s multiplayer.
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But 2016 has given us some of our greatest shooters in years and by comparison Infinite Warfare’s over-familiar killstreaks, reward badges feel age-old and stiff. It’s bizarre to acknowledge Infinite Warfare’s weakest aspect is the online mode that cemented its place as one of the industry’s most successful franchises. Simply being able to jump into your craft, fly away from Earth and start battling it out in the stars is endlessly gratifying and something that was sorely missed in the likes of Star Wars Battlefront. Aboard your jet fighter-style Jackal, you’re treated to an experience that seamlessly blends full flying controls with on-the-rails set-pieces without sacrificing player agency. Speaking of space, the dogfighting sections are an endless treat. Being able to shoot out windows while fighting through a lunar airport makes for a very satisfying tactical option when being held back by entrenched forces, while the gravityless combat of on-foot space battles - where your grapple hook combines with floating cover to create a constantly changing battlefield - feels a world away from the similar offering found in 2013’s Ghosts. Jackal of all tradesĬombat has a few interesting twists this year, too.
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That said, being able to pick everything from camos to Jackal upgrades while roaming your ship feels far more rewarding than simply navigating windows and suits its hyper-militarised setting perfectly. Being able to build loadouts based on acquired weapons (more on those shortly) and upgrades helps create a Halo-esque synergy between single-player and multiplayer and gives players a new avenue of agency to approach missions, similar to how they would a multiplayer match online.
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